Extra Succes: mean amount of successes beyond meeting the TN on a successful roll.Opporunity: Mean amount of opportunity gained on a successful roll.Failure: % of rolls that failed across 1M (~ 1- Success).Success: % of rolls that successeed across 1M.XkY: X rolled dice, Y Kept dice For the base roll (Could roll keep more after exploding). ![]() I continued to ignore strife and kept any rerolled exploded dice that weren't blank.Īll of the values were means over some number of rolls with the following meanings: In this case, I started with the same priority as Success.txt, but once I had enough successes to match the TN, I switched to the a priority of: Opportunity > Exploding > Success. The idea behind this was to see how many opportunities you would average, assuming a specific TN. Strife: Amount of Strife gained from the roll.XkY: X rolled dice, Y Kept dice For the base roll (Could roll keep more after exploding). ![]() ![]() If the exploding dice weren't blank, I kept them.Īll of the values are means over 1M rolls, with the following meanings: The priority was to keep as many dice as possible, prioritizing as follows: Exploding > Success > Opportunity. In this case I prioritized Gaining successes over everything else, including strife. ![]() The idea behind this was to see how many success you can max out rolling for each set of dice. Look in the bin\Debug\ folder for example outputs.
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June 2023
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